computeShader | ComputeShader to set parameter for. |
name | Nombre de la propiedad. |
nameID | Property name ID. Use Shader.PropertyToID to get this ID. |
values | Value to set. |
Adds a command to set a vector array parameter on a ComputeShader.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.µ
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeTextureParam, SetComputeBufferParam.