Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrixArray

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public void SetMatrixArray (string name, Matrix4x4[] values);
public void SetMatrixArray (int nameID, Matrix4x4[] values);

Parámetros

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valuesThe matrices to bind the local matrix array property to.

Descripción

Sets the value for a local matrix array property of this RayTracingShader.