public void SetVector (string name, Vector4 val);
public void SetVector (int nameID, Vector4 val);

Parámetros

nameVariable name in shader code.
nameIDNombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
valValue to set.

Descripción

Set a vector parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVectorArray.