Mueve el transform en la dirección y distancia de translation.
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); } }
Mueve el transform por x a lo largo del eje x,  y a lo largo del eje y, y  z a lo largo del eje z.
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.)
If relativeTo is Space.World the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime);
// Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); } }
Mueve el transform en la dirección y distancia de translation.
The movement is applied relative to relativeTo's local coordinate system.
If relativeTo is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); } }
Mueve el transform por x a lo largo del eje x,  y a lo largo del eje y, y  z a lo largo del eje z.
The movement is applied relative to relativeTo's local coordinate system.
If relativeTo is null, the movement is applied relative to the world coordinate system.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); } }