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public static void SetGlobalBuffer (string name, ComputeBuffer value);
public static void SetGlobalBuffer (int nameID, ComputeBuffer value);


nameIDEl ID del nombre de la propiedad recuperada por Shader.PropertyToID.
nameEl nombre de una propiedad.


Sets a global compute buffer property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalTexture, ComputeBuffer class, ShaderLab documentation.