WebGL specific player settings.
| compressionFormat | CompressionFormat defines the compression type that the WebGL resources are encoded to. |
| dataCaching | Enables automatic caching of unityweb files. |
| debugSymbols | Enables generation of debug symbols file in the build output directory. |
| exceptionSupport | Exception support for WebGL builds. |
| linkerTarget | Allows you to specify the web build format that is used when you build your project. |
| memorySize | Memory size for WebGL builds in Megabyte. |
| nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. |
| template | Path to the WebGL template asset. |
| threadsSupport | Enable Multithreading support. |