public void SetMeshes (Mesh[] meshes);
public void SetMeshes (Mesh[] meshes, int size);


meshesArray of Meshes to use.
sizeNumber of elements from the Mesh array to apply.


Set an array of Meshes to use as particles when the ParticleSystemRenderer.renderMode is set to ParticleSystemRenderMode.Mesh.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private ParticleSystemRenderer psr;

void Start() {

ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();

psr.renderMode = ParticleSystemRenderMode.Mesh; psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") }); }

void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString()); } }