public void BakeMesh (Mesh mesh, bool useTransform);
public void BakeMesh (Mesh mesh, Camera camera, bool useTransform);


meshA static Mesh to receive the snapshot of the particles.
cameraThe Camera used to determine which way camera-space particles face.
useTransformSpecifies whether to include the rotation and scale of the Transform in the baked Mesh.


Creates a snapshot of ParticleSystemRenderer and stores it in mesh.