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public uint GetBaseVertex (int submesh);


submeshThe sub-mesh index. See subMeshCount.

Valor de retorno

uint The offset applied to all vertex indices of this sub-mesh.


Gets the base vertex index of the given sub-mesh.

The base vertex can be used to achieve meshes that are larger than 65535 vertices while using 16 bit index buffers, as long as each sub-mesh fits within its own 65535 vertex area. Alternatively, 32 bit index buffers can be used via indexFormat.

See Also: SetIndices.