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Llamado cuando un joint adjuntado al mismo game object se rompe.

When a force that is higher than the breakForce of the joint, the joint will break off. When the joint breaks off, OnJointBreak will be called and the break force applied to the joint will be passed in. After OnJointBreak the joint will automatically be removed from the game object and deleted.

Nota: OnJointBreak se llama por Unity, no es una función que puede llamar desde un joint.

See Also: Joint.breakForce.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnJointBreak(float breakForce) { Debug.Log("A joint has just been broken!, force: " + breakForce); } }