HumanLimit

struct in UnityEngine

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Descripción

This class stores the rotation limits that define the muscle for a single human bone.

Variables

axisLengthLongitud del hueso al que se le aplica la limitación.
centerThe default orientation of a bone when no muscle action is applied.
maxThe maximum rotation away from the initial value that this muscle can apply.
minThe maximum negative rotation away from the initial value that this muscle can apply.
useDefaultValuesShould this limit use the default values?