public static void DrawTextureAlpha (Rect position, Texture image, ScaleMode scaleMode= ScaleMode.StretchToFill, float imageAspect= 0, float mipLevel= -1);


positionRectangle on the screen to draw the texture within.
image Texture to display.
scaleModeHow to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.
imageAspectAspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used.
mipLevelWhat mip-level to sample. If negative, texture will be sampled normally. It sets material _Mip property.


Draws the alpha channel of a texture within a rectangle.

See Also: GUI.color, GUI.contentColor

Alpha texture in an Editor Window.