ComputeShader.SetTextureFromGlobal

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public void SetTextureFromGlobal (int kernelIndex, string name, string globalTextureName);
public void SetTextureFromGlobal (int kernelIndex, int nameID, int globalTextureNameID);

Parámetros

kernelIndexFor which kernel the texture is being set. See FindKernel.
nameIDNombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
nameName of the buffer variable in shader code.
globalTextureNameGlobal texture property to assign to shader.
globalTextureNameIDNombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.

Descripción

Set a texture parameter from a global texture property.

This function can either set a regular texture that is read in the compute shader, or an output texture that is written into by the shader. For an output texture, it has to be a RenderTexture with random write flag enabled, see RenderTexture.enableRandomWrite.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

See Also: FindKernel, SetBuffer, SetTexture, Shader.SetGlobalTexture.

// Assign the CameraMotionVectorsTexture global texture to a compute texture
using System;
using UnityEngine;

public class SampleBehaviour : MonoBehaviour { public int renderTargetWidth; public int renderTargetHeight; ComputeShader myComputeShader;

void ComputeUsingMotionVector() { int kKernelIndex = 0;

myComputeShader.SetTextureFromGlobal(kKernelIndex, "computeTexture", "_CameraMotionVectorsTexture"); myComputeShader.Dispatch(kKernelIndex, renderTargetWidth, renderTargetHeight, 1); } }