Descripción

Single channel (R) texture format, 16 bit integer.

Currently, this texture format is only useful for runtime or native code plugins as there is no support for texture importing for this format.

Tenga en cuenta que no todas las tarjetas gráficas soporta todos los formatos de textura, utilice SystemInfo.SupportsTextureFormat para revisar.

See Also: Texture2D.format, texture assets.