nameID | El ID del nombre de la propiedad recuperada por Shader.PropertyToID. |
name | El nombre de una propiedad. |
Obtiene un valor de vector nombrado.
Four component vectors and colors are the same in Unity shaders. GetVector
does exactly the same
as GetColor just the input data type is different (xyzw
in the vector becomes rgba
in the color).
The only difference is that color values are be converted from sRGB to Linear value, when using linear color space
(see properties in shader programs).
See Also: GetColor, SetVector, Shader.PropertyToID.