protected void ProcessTouchPress (EventSystems.PointerEventData pointerEvent, bool pressed, bool released);


pointerEventEvent data relating to the touch event, such as position and ID to be passed to the touch event destination object.
pressedThis is true for the first frame of a touch event, and false thereafter. This can therefore be used to determine the instant a touch event occurred.
releasedThis is true only for the last frame of a touch event.


This method is called by Unity whenever a touch event is processed. Override this method with a custom implementation to process touch events yourself.

This method can be overridden in derived classes to change how touch press events are handled.