The Rendering modes available for rendering and adding new glyphs into a font atlas texture.
SMOOTH_HINTED | Renders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with hinting. |
SMOOTH | Renders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting. |
RASTER_HINTED | Renders a bitmap representation of the glyph from binary or 1-bit monochrome image of the glyph outline with hinting. |
RASTER | Renders a bitmap representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. |
SDF | Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. |
SDF8 | Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. The sampling of the glyph is upscaled by 8x. |
SDF16 | Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. The sampling of the glyph is upscaled by 16x. |
SDF32 | Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. The sampling of the glyph is upscaled by 32x. |
SDFAA | Renders a signed distance field (SDF) representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting. |