The Render Settings contain values for a range of visual elements in your Scene, like fog and ambient light.
Note that render settings are per-scene.
ambientEquatorColor | Ambient lighting coming from the sides. |
ambientGroundColor | Ambient lighting coming from below. |
ambientIntensity | How much the light from the Ambient Source affects the Scene. |
ambientLight | Flat ambient lighting color. |
ambientMode | Ambient lighting mode. |
ambientProbe | Custom or skybox ambient lighting data. |
ambientSkyColor | Ambient lighting coming from above. |
customReflection | Custom specular reflection cubemap. |
defaultReflectionMode | Default reflection mode. |
defaultReflectionResolution | Cubemap resolution for default reflection. |
flareFadeSpeed | The fade speed of all flares in the Scene. |
flareStrength | The intensity of all flares in the Scene. |
fog | Is fog enabled? |
fogColor | El color de la niebla. |
fogDensity | The density of the exponential fog. |
fogEndDistance | The ending distance of linear fog. |
fogMode | El modo de niebla a usar. |
fogStartDistance | The starting distance of linear fog. |
haloStrength | Size of the Light halos. |
reflectionBounces | The number of times a reflection includes other reflections. |
reflectionIntensity | How much the skybox / custom cubemap reflection affects the Scene. |
skybox | The global skybox to use. |
subtractiveShadowColor | The color used for the sun shadows in the Subtractive lightmode. |
sun | The light used by the procedural skybox. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |