other | El otro Collider involucrado en esta colisión. |
OnTriggerStay is called once per physics update for every Collider other
that is touching the trigger.
Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events are sent to disabled MonoBehaviours to allow enabling Behaviours in response to collisions.
Este mensaje se envia al trigger y el collider que toca el trigger.
// Applies an upwards force to all rigidbodies that enter the trigger.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) { other.attachedRigidbody.AddForce(Vector3.up * 10); } } }
OnTriggerStay puede ser una co-routine, simplemente utilice la declaración yield en la función.