class in UnityEditorCambiar al Manual
Tells an Editor class which run-time type it's an editor for.
When you make a custom editor for a component, you need put this attribute on the editor class.
See Also: Editor class.
|isFallback||If true, match this editor only if all non-fallback editors do not match. Defaults to false.|
|CustomEditor||Defines which object type the custom editor class can edit.|