public void Apply (bool updateMipmaps= true, bool makeNoLongerReadable= false);

Parámetros

updateMipmapsCuando se define a true, los niveles mipmap son re-calculados.
makeNoLongerReadableCuando está definido a true, una copia de la memoria del sistema de la textura es liberada.

Descripción

Realmente aplica todos los cambios SetPixel y SetPixels previos.

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

Mirar también: funciones SetPixel, SetPixels.

using UnityEngine;

public class Example : MonoBehaviour { public Cubemap cubeMap;

void Start() { cubeMap.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); // Do more changes to the faces... cubeMap.Apply(); // Apply the stuff done to the Cubemap. } }