AnimatorUtility.DeoptimizeTransformHierarchy

Cambiar al Manual
public static void DeoptimizeTransformHierarchy (GameObject go);

Parámetros

goGameObject to Deoptimize.

Descripción

This function will recreate all transform hierarchy under GameObject.

A call to this function at runtime will re-initialize the animator.

See Also: AnimatorUtility.OptimizeTransformHierarchy, Animator.hasTransformHierarchy.