public void BakeTrailsMesh (Mesh mesh, bool useTransform);
public void BakeTrailsMesh (Mesh mesh, Camera camera, bool useTransform);


meshA static mesh that will receive the snapshot of the particle trails.
cameraThe camera used for determining which way camera-space trails will face.
useTransformInclude the rotation and scale of the Transform in the baked mesh.


Creates a snapshot of ParticleSystem Trails and stores them in mesh.