public void BakeMesh (Mesh mesh, bool useTransform);
public void BakeMesh (Mesh mesh, Camera camera, bool useTransform);


meshA static mesh that will receive the snapshot of the particles.
cameraThe camera used for determining which way camera-space particles will face.
useTransformInclude the rotation and scale of the Transform in the baked mesh.


Creates a snapshot of ParticleSystemRenderer and stores it in mesh.