Experimental: this API is experimental and might be changed or removed in the future.


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public void SetProcessInputs (bool value);


valueThe new value for processing the inputs or not.


Sets the new value for processing the inputs or not.

In some cases, like for custom mixers, it is wanted to have full control over which inputs are processed or not. This method allows to set that: when set to true (the default value), all the inputs are processed before processing the current AnimationScriptPlayable; when set to false, the playable inputs aren't processed and the user can force to process specific inputs using AnimationStream.GetInputStream on the stream provided with the methods in IAnimationJob.

See Also: AnimationStream.