public void OnPreviewGUI (Rect r, GUIStyle background);


rRectángulo en el que se dibuja la vista previa.
backgroundImagen de fondo.


Implemente para crear su propia vista previa personalizada para el área de vista previa del inspector, los encabezados del editor principal y el selector de objetos.

If you implement OnInteractivePreviewGUI then this will only be called for non-interactive custom previews. The overidden method should use the rectangle passed in and render a preview of the asset into it. The default implementation is a no-op.

Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.

using UnityEngine;
using UnityEditor;

public class GameObjectEditorWindow: EditorWindow { GameObject gameObject; Editor gameObjectEditor;

[MenuItem("Window/GameObject Editor")] static void ShowWindow() { GetWindow<GameObjectEditorWindow>("GameObject Editor"); }

void OnGUI() { gameObject = (GameObject) EditorGUILayout.ObjectField(gameObject, typeof(GameObject), true);

if (gameObject != null) { if (gameObjectEditor == null) gameObjectEditor = Editor.CreateEditor(gameObject);

gameObjectEditor.OnPreviewGUI(GUILayoutUtility.GetRect(500, 500), EditorStyles.whiteLabel); } } }