updateMipmaps | Cuando se define a true, los niveles mipmap son re-calculados. |
makeNoLongerReadable | Cuando está definido a true, una copia de la memoria del sistema de la textura es liberada. |
Realmente aplica todos los cambios previos SetPixels.
If updateMipmaps
is true
, the mipmap levels are recalculated as well, using
the base level as a source. Usually you want to use true
in all cases except when
you've modified the mip levels yourself using SetPixels.
If makeNoLongerReadable
is true
, texture will be marked as no longer readable
and memory will be freed after uploading to GPU.
By default makeNoLongerReadable
is set to false
.
Apply is a potentially expensive operation, so you'll want to change as many pixels
as possible between Apply
calls.
Alternatively, if you don't need to access the pixels on the CPU, you could use Graphics.CopyTexture
for fast GPU-side texture data copies.
See Also: SetPixels, Graphics.CopyTexture.