public void SetColor (string name, Color value);
public void SetColor (int nameID, Color value);

Parámetros

nameIDNombre del ID de la propiedad, utilice Shader.PropertyToID para obtenerla.
nameNombre de la propiedad, e.g. "_Color".
valueValor de color a establecer.

Descripción

Sets a named color value.

Muchos shaders utilizan más que un color. Utilice SetColor para cambiar el color (identificado por la propiedad shader name, o propiedad única name ID).

When setting color values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

Common color names used by Unity's builtin shaders:
"_Color" is the main color of a material. This can also be accessed via color property.
"_EmissionColor" is the emissive color of a material.

See Also: color, GetColor, Shader.PropertyToID, Properties in Shader Programs.

//Attach this script to a GameObject that has a Renderer component

using UnityEngine;

public class Example : MonoBehaviour { void Start() { //Fetch the Renderer from the GameObject Renderer rend = GetComponent<Renderer>();

//Set the main Color of the Material to green rend.material.shader = Shader.Find("_Color"); rend.material.SetColor("_Color", Color.green);

//Find the Specular shader and change its Color to red rend.material.shader = Shader.Find("Specular"); rend.material.SetColor("_SpecColor", Color.red); } }