public void BroadcastMessage (string methodName, object parameter= null, SendMessageOptions options= SendMessageOptions.RequireReceiver);
public void BroadcastMessage (string methodName, SendMessageOptions options);


methodNameNombre del método a llamar.
parameterParámetro opcional a pasar al método (puede ser cualquier valor).
options¿Debe surgir un error si el método no existe para un objeto de destino determinado?


Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos.

The receiving method can choose to ignore parameter by having zero arguments. if options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { /// Calls the function ApplyDamage with a value of 5 BroadcastMessage("ApplyDamage", 5.0); }

// Every script attached to the game object and all its children // that has a ApplyDamage function will be called. void ApplyDamage(float damage) { print(damage); } }