StaticBatchingUtility.Combine prepares all children of the staticBatchRoot for static batching.
Once combined, children cannot change their Transform properties; however, staticBatchRoot can be moved.
See also: Mesh.CombineMeshes.
StaticBatchingUtility.Combine prepares all gos for static batching. staticBatchRoot is treated as their parent.
Once combined, gos cannot change their Transform properties; however, staticBatchRoot can be moved.
The GameObject in gos must have MeshFilter components attached for this to work.
See also: Mesh.CombineMeshes.