public void SetGlobalTexture (string name, Rendering.RenderTargetIdentifier value);
public void SetGlobalTexture (int nameID, Rendering.RenderTargetIdentifier value);


Add a "set global shader texture property" command, referencing a RenderTexture.

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if Shader.SetGlobalTexture was called, but with a RenderTexture instead of a Texture. SA RenderTargetIdentifier.