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public static void ClearWithSkybox (bool clearDepth, Camera camera);


clearDepthShould the depth buffer be cleared?
cameraCamera to get projection parameters and skybox from.


Clear the current render buffer with camera's skybox.

This draws skybox into the screen or the active RenderTexture. If the passed camera does not have custom Skybox component, the global skybox from RenderSettings will be used.

See Also: GL.Clear.