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public static Vector3 RelativeMouseAt (Vector3 inputMouseCoordinates);


inputMouseCoordinatesMouse Input Position as Coordinates.


Query relative mouse coordinates.

RelativeMouseAt can be used to query relative mouse input coordinates and the screen in which Mouse Input is recorded. This is only valid on the Windows Desktop platforms with Multiple Displays. x, y returns the coordinates in relative space and z returns the screen in which Mouse Input is handled.