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public Bounds (Vector3 center, Vector3 size);


centerThe location of the origin of the Bounds.
sizeThe dimensions of the Bounds.


Creates a new Bounds.

Create a new Bounds with the given center and total size. Bound extents will be half the given size.

// Create bounding box centered at the origin
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour { Bounds b;

void Start() { b = new Bounds(new Vector3(0, 0, 0), new Vector3(1, 2, 1)); } }

When no parameters are given to the constructor, the bounds created has a center of (0,0,0) and an extent of (0,0,0).