public uint GetVersion ();


Returns the version of the asset postprocessor.

When the script is recompiled, if a version change is detected, the assets associated with this asset postprocessor will be reimported.

    class TexturePostProcessor : AssetPostprocessor
    // Bump this number to make textures reimport after modifying the post processor below.
    private uint m_Version = 0;
    public override uint GetVersion() {return m_Version;}

public void OnPostprocessTexture(Texture2D tex) { Color[] pix = tex.GetPixels(); for (int i = 0; i < pix.Length; i++) { pix[i] = pix[i] * 0.5f; } tex.SetPixels(pix); tex.Apply(true, true); } }