El solverVelocityIterations afecta qué tan preciso se resuelven los contactos de colisión y joints (articulaciones) Rigidbody. Anula Physics.defaultSolverVelocityIterations. Debe ser positivo.
Increasing this value will result in higher accuracy of the resulting exit velocity after a Rigidbody bounce.
If you are experiencing issues with jointed Rigidbodies or Ragdolls moving too much after collisions you can try to increase this value.
See Also: Rigidbody.solverIterations.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverVelocityIterations = 30; } }