El volumen de-limitador del renderer (Lectura solamente).
Ésta es la caja delimitadora alineada con el eje que encierra totalmente el objeto en el espacio del mundo.
Using bounds
is convenient to make rough approximations about the object's location
and its extents. For example, the center
property is often a more precise
approximation to the center of the object than Transform.position, especially if the object is not
symmetrical.
Tenga en cuenta que la propiedad Mesh.bounds es similar pero devuelve los límites del mesh en el espacio local.
using UnityEngine;
public class Example : MonoBehaviour { Renderer rend;
void Start() { rend = GetComponent<Renderer>(); }
// Draws a wireframe sphere in the Scene view, fully enclosing // the object. void OnDrawGizmosSelected() { // A sphere that fully encloses the bounding box. Vector3 center = rend.bounds.center; float radius = rend.bounds.extents.magnitude;
Gizmos.color = Color.white; Gizmos.DrawWireSphere(center, radius); } }
See Also: Bounds, Mesh.bounds.