Un- / Mutes el AudioSource. Mute establece el volume=0, Un-Mute recupera el volumen original.
// Mutes-Unmutes the sound from this object each time the user presses space. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void Update() { if (Input.GetKeyDown(KeyCode.Space)) audioSource.mute = !audioSource.mute; } }