Attention
Unity has discontinued selling and supporting Deep Compositing effective February 7, 2024.
Deep Nodes
Nodes | Description |
---|---|
W_CubeToDeep | Creates volumetric data. |
W_DeepAdjustBBox | Adjusts the bounding box of the incoming deep data. |
W_DeepAtmos | Creates a constant fog volume based on reference density, to DeepColourHoldout or DeepMerge with a pass. |
W_DeepBlend | Equally weights the inputs. With two inputs, equivalent to a DeepKeyMix with no mask input and the blend set to 0.5. |
W_DeepBlur | Creates blurred deep images, possibly using a control channel. |
W_DeepBlurRadius | Computes the amount of blur necessary per pixel: similar to Diagnostic mode in deepdefocus - outputs either an image or deep. |
W_DeepBreath | Turns 'thin' samples into continuous volumes. See also DeepSoften. |
W_DeepBunchIDs | Groups together IDs so larger objects can be selected. |
W_DeepCamShift | Shifts all the deep samples to the correct position for a different camera. |
W_DeepChannelCopy | Copies channels around from within the deep stream. Also allows setting channels to 0 or 1. |
W_DeepClip | Clips deep data to the given range. |
W_DeepColorMatrix | Performs a color matrix operation on the given channels to allow channel cross-talk. |
W_DeepColourHoldout | B held out against A, converted to an image. |
W_DeepCompress | DeepCompress removes unnecessary samples from deep data. This is pretty heavy going. You may prefer to DeepWrite, 'Recompress Selected Deep' and 'DeepRead' the result. |
W_DeepCompress2 | Removes unnecessary samples from deep data. |
W_DeepCompressFaster | Removes unnecessary samples from deep data. |
W_DeepConstant | Creates deep data with front, back, alpha and optionally color. |
W_DeepCopyBBox | Matches the deep data bbox to the image or deep input connected to 'box'. |
W_DeepCrefTransform | Transforms the coordinates in the given layer by the provided Axis. Use to transform cref coordinates, or values created by the DeepWorld node. |
W_DeepCrop | Crops/reformats the incoming deep data. |
W_DeepDebug | Reports on timing and data calls passing through it. |
W_DeepDemangle | Takes overlapping deep samples and tidies them up to 'legalize' them. |
W_DeepErrorCheck | Outputs a regular image which indicates any pixels that have bad values in them. |
W_DeepExpression2 | change the value of deep data using expressions. |
W_DeepFixNAN | Removes NAN samples by replacing them with zeroes, and optionally clamps values to legal half-float ranges. Note: DeepErrorCheck can identify NaN values and other problems. |
W_DeepFreeze | Converts deep data to a regular image. |
W_DeepFromCryptomatte | Injects cryptomatte layers into an existing deep stream so DeepID can select objects. |
W_DeepFromParticles | Creates volumetric data following particle lights. |
W_DeepGrad3D | Fade off data based 3D positions and a ramp. |
W_DeepGrade | Applies a linear ramp followed by a gamma function to each color channel. A = multiply * (gain-lift)/(whitepoint-blackpoint) B = offset + lift - Ablackpoint output = pow(Ainput + B, 1/gamma) The reverse option is also provided so that you can copy-paste this node to invert the grade. This will do the opposite gamma correction followed by the opposite linear ramp. |
W_DeepHalfGuard | Splits samples which are almost-but-not-quite 1. The output samples are stored more accurately when written as half float values in deep Precomps. |
W_DeepHeightMap | Writes height modulated worldspace coordinates into deep data. Uses a tiled EXR to store store the height of the terrain: use MakeHeightMap to generate that from geo. |
W_DeepHoldout | Holds out an element using its deep opacity and that of other objects. |
W_DeepID2 | Generate control channel based on IDs. |
W_DeepIDRainbow | Creates pretty colors from IDs. |
W_DeepJsonIDs | Select IDs based on JSON input file. |
W_DeepKeep | Add or remove channels from deep data. |
W_DeepKeyMix | Blend between two images, potentially using a mask to control blending. |
W_DeepLookup | Modify depth or color based on curve controls. |
W_DeepMatchColour | Modifies color info in a deep image so it matches a reference image. |
W_DeepMerge | Combines two deep data streams. |
W_DeepMult | Multiplies input by deep. |
W_DeepMultiGrad | Creates volumetric data. |
W_DeepNearestFrame | Finds previous frame which is good for all input sequences. |
W_DeepNewView | Creates left from right or right from left, using disparity. |
W_DeepNoise | Multiplies fractal noise into the image. |
W_DeepNothing | Connects to either deep or an image, and passes the data through. |
W_DeepOCIOColorSpace | Converts the selected channels to an alternate colorspace according to the local OCIO configuration. |
W_DeepOCIOLookTransform | OpenColorIO LookTransform A 'look' is a named color transform, intended to modify the look of an image in a 'creative' manner (as opposed to a colorspace definition which tends to be technically/mathematically defined). Examples of looks may be a neutral grade, to be applied to film scans prior to VFX work, or a per-shot DI grade decided on by the director, to be applied just before the viewing transform. OCIOLooks must be predefined in the OpenColorIO configuration before usage, and often reference per-shot/sequence LUTs/CCs. See the look knob for further syntax details. See opencolorio.org for look configuration customization examples. |
W_DeepOneView | Selects a single view from a stereo deep stream (rebuild with JoinViews). |
W_DeepParticleID | Adds IDs to a given render - each sample is assigned the ID of the nearest pixel. |
W_DeepPremult | Premultiplies selected channels by a given mask channel. |
W_DeepProbe2 | Display, graph and print out deep samples for a given given pixel when rendering 'through' the node. |
W_DeepProject | Compute camera space coordindate of samples as seen from a given camera. |
W_DeepRead | Loads deep data from dtex, dshd, ODZ or OpenEXR files. |
W_DeepReformat | Changes the format of the image whilst preserving bounding boxes. |
W_DeepRefract | Computes distortion maps of refracted objects. |
W_DeepResize | Resizes deep images. Deprecated: use W_DeepReformat instead. |
W_DeepSTWarp | Warps an input deep image according to a provided STMap. |
W_DeepSTmap | Replaces XY coordinates in deep data with color data from the stmap image input. |
W_DeepSee | Displays deep images in 3D in the viewer. |
W_DeepSetID | Assign all data to a particular ID number. |
W_DeepSetMatrix | Copies the matrix from the given input node. |
W_DeepShadowFilter | Downsamples shadow files using a box filter. |
W_DeepShadowSling2 | Takes a shadow pass rendered from a lightcam and the shotcam and creates a camera aligned volumetric shadowmap. DeepMult the red channel of the result with a volume render. |
W_DeepSnap | Create or modify nodes by clicking on deep images. |
W_DeepSoften | Turns each sample in deep into a soft function controlled by a profile, by multiplying up the number of samples. |
W_DeepSpace | Shifts the z depths of deep images. |
W_DeepSurfaceFlatten | Adjusts the depth channel to switch between depth of reflected/refracted object and the depth of the surface. |
W_DeepTimeOffset | Shifts deep data in time. |
W_DeepToDistance | Converts depth channels between Z depth (Z co-ordinate in camera space) to distance (distance between camera origin and point in world space). This can make atmospheric effects more correct. |
W_DeepToGeo | Converts Deep data to geo, to more effectively crash Nuke. |
W_DeepToImage | Converts deep data to a regular image. |
W_DeepTransform2D | Move an image, performing linear interpolation for sub-pixels where necessary. |
W_DeepTriplanar | Project tiled orthographic images from each direction onto deep data. |
W_DeepUnpremult | Unpremultiplies selected channels by a given mask channel. |
W_DeepWildcardRemoveChannel | Add or remove channels from deep data based on pattern matching. |
W_DeepWorld | Writes world space information into selected channels. Requires an upstream DeepSetMatrix. Values are unpremultiplied; use a premult afterwards, or a DeepToImage in premult mode. |
W_DeepWrite | Writes data as deep images. |
W_DeepWriteIDs | Writes a JSON file listing IDs present in the file. |
W_DeepZClamp | Clamps deep data to the given range. |
W_Deepenate | Adds color info from an image into deep data. |
W_ImageToDeep | Converts regular images into deep images. |
W_Knot | Shuffles deep and image data together to make layout easy. |
W_MakeDeep | Places an image at a fixed distance from the camera. |
W_PSFconvolve | Convolves the input image with a spatially varying convolution kernel derived from the wnkPSFMapper node. |
W_PSFconvolveGPU | Convolves the input image with a spatially varying convolution kernel derived from the wnkPSFMapper node. This node convolves tiles on the GPU instead of scanlines. |
W_PSFmapper | searches for PSF like blobs in a dark image and outputs a psfmap to input into wnkPSFconvolve. |
W_SphereToDeep | Creates volumetric data. |
W_VDBClip | Add a clip volume. |
W_VDBFilter | Change the filter settings in this graph - can be really slowwww. |
W_VDBMerge | Merges two or more vdb data inputs to produce a composite vdb data stream. |
W_VDBParty | Instance VDBs on particles. |
W_VDBRandomize | Jitter/randomize the translation settings of inputs. |
W_VDBRead | set up a volume. |
W_VDBRelight | Inject lights into the vdb node network. |
W_VDBSetGuide | Copy metadata, set guide vdb. |
W_VDBSetMatrix | Copy metadata, transform VDB data. |
W_VDBSettings | Change the read settings in this graph. |
W_VDBSplat | Ray march across the volume, splatting the result. |
W_VDBTransform | VDBTransform. |
W_VDBWriter | Write a vdb file. |
Group | Nesting container for a set of nodes. Hit 'show' to see the internal structure. |
Group | Nesting container for a set of nodes. Hit 'show' to see the internal structure. |