Editor 中的 SpriteAtlas 的方法扩展。
此方法仅向 Editor 脚本公开。它不在播放模式期间公开。
Add | 将一组资源添加到可打包对象列表中。 |
GetMasterAtlas | Gets the Master Sprite Atlas for the given Variant Sprite Atlas. |
GetPackables | 返回图集中所有当前打包的可打包对象。 |
GetPackingSettings | 打包此 SpriteAtlas 时要使用的当前 SpriteAtlasPackingSettings。 |
GetPlatformSettings | 返回指定的构建目标的平台设置。 |
GetTextureSettings | 此 SpriteAtlas 生成的打包纹理的当前 SpriteAtlasTextureSettings。 |
IsIncludeInBuild | Checks whether this Sprite Atlas is marked to be included in the build. |
Remove | 从图集中的可打包对象列表中删除对象。 |
SetIncludeInBuild | 定义此精灵图集的打包纹理是否在完成打包后随 Sprite 一同包含在构建中。 |
SetIsVariant | 设置此精灵图集是否为变体。 |
SetMasterAtlas | 将一个图集设置为主图集。 |
SetPackingSettings | 设置打包此 SpriteAtlas 时要使用的 SpriteAtlasPackingSettings |
SetPlatformSettings | 设置平台特定的设置。 |
SetTextureSettings | 设置此 SpriteAtlas 生成的打包纹理的 SpriteAtlasTextureSettings。 |
SetVariantScale | 设置用于缩小主图集的纹理的值。 |
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