影响每个顶点的骨骼不限数量。
数量仅受限于网格中每个顶点的骨骼的数量,可在其导入设置中调整。
When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain the following data:
* Element 0 to (mesh vertex count + 1) contain indices. These indices describe the start and end positions for the data in the rest of the buffer, ordered by mesh vertex. For example, element 0 is the start position of the data for mesh vertex 0; element 1 is the end position of the data for mesh vertex 0 and the start position of the data for mesh vertex 1, and so on.
* Element at (mesh vertex count + 1) describes the end position for the data for the final mesh vertex.
* After that, the BoneWeight1 that relate to each mesh vertex are stored contiguously. For example, all the BoneWeight1 that relate to mesh vertex 0 are contiguous, followed by all the blend shape vertices that relate to mesh vertex 1, and so on.
另请参阅:QualitySettings.skinWeights。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.