Version: 2022.3

SelectIfAttribute

class in UnityEditor.ShaderKeywordFilter

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继承自:ShaderKeywordFilter.FilterAttribute

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描述

Include only the specified shader keywords in the build if the data field matches the condition.

If the data field under SelectIf matches the value of condition, Unity includes only keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;

See Also: FilterAttribute.

构造函数

SelectIfAttributeInclude only the specified shader keywords in the build if the data field matches the condition.

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