Version: 2022.3

RemoveIfNotAttribute

class in UnityEditor.ShaderKeywordFilter

/

继承自:ShaderKeywordFilter.FilterAttribute

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描述

Remove the specified shader keywords from the build if the data field doesn't match the condition.

If the data field under RemoveIf doesn't match the value of condition, Unity removes keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[RemoveIfNot(true, keywordNames: "FeatureA")] bool enableFeatureA;

See Also: FilterAttribute.

构造函数

RemoveIfNotAttributeRemove the specified shader keywords from the build if the data field doesn't match the condition.

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