src | 要从中读取数据的资源。 |
size | Size in bytes of the data to be retrieved from the ComputeBuffer or GraphicsBuffer. |
offset | Offset in bytes in the ComputeBuffer or GraphicsBuffer. |
mipIndex | 要获取的 Mipmap 的索引。 |
dstFormat | 数据的目标 TextureFormat。如果该格式不同于 GPU 中存储的格式,则系统会自动执行转换。 |
x | 要获取的纹理数据的起始 X 坐标(以像素为单位)。 |
y | 要获取的纹理数据的起始 Y 坐标(以像素为单位)。 |
z | 正在获取的 Texture3D 的起始 Z 坐标(以像素为单位)。正在获取的 TextureCube、Texture2DArray 和 TextureCubeArray 的起始层索引。 |
depth | 正在获取的 Texture3D 的深度(以像素为单位)。TextureCube、TextureArray 和 TextureCubeArray 的层数。 |
width | 要获取的纹理数据的宽度(以像素为单位)。 |
height | 要获取的纹理数据的高度(以像素为单位)。 |
callback | 完成请求后调用的委托 System.Action。完成请求作为参数传递给 System.Action。 |
向命令缓冲区添加异步 GPU 回读请求命令。
另请参阅:AsyncGPUReadback.Request。
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