polygon | 第一个导航网格节点 |
neighbourPolygon | 第二个导航网格节点 |
left | 在两个指定节点之间进行遍历时,必须通过的最终分离边缘的世界点之一。当从第一个节点遍历到第二个节点时,此点位于边缘左侧。 |
right | 在两个指定节点之间进行遍历时,必须通过的最终分离边缘的世界点之一。当从第一个节点遍历到第二个节点时,此点位于边缘右侧。 |
bool 如果两个导航网格节点之间存在连接,则返回 /True/。 如果两个导航网格节点之间不存在连接,则返回 /False/。
获取两个相邻导航网格节点共有线段的端点。
对于导航网格表面上的两个多边形,此方法返回两个多边形相交的边缘。如果这两个多边形位于不同的导航网格瓦片中,则连接的边缘可以具有不同的长度或者具有彼此不同的起点和终点。如果发生这种情况,最终分离边缘将是边缘的重叠部分,它可以比单个边缘中的任何一个都短。
当一个节点是链接而另一个节点是多边形时,返回的点将位于链接与多边形相交的位置。
最终位置在世界空间中表示,并可通过使用 NavMeshQuery.PolygonWorldToLocalMatrix 转换为导航网格的本地空间。
另请参阅:NavMeshQuery.GetEdgesAndNeighbors。
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