设置体素大小(以世界长度为单位)。
构建导航网格时,需要先对场景进行体素化,然后从场景的体素化表示形式中确定可行走空间。体素大小以世界单位表示,控制着导航网格与场景的几何体的贴合程度。
如果您需要更多细节,使导航网格更贴近场景的几何体,可以缩小体素大小。细节的增加也会导致游戏消耗更多内存,并延长导航网格数据的计算时间。缩放比例约为二次方,因此分辨率加倍会导致构建时间延长至之前的大约四倍。
一般情况下,每个角色的直径应在 4-6 体素之间。例如,如果场景中的角色的半径为 0.3,则体素大小最好为 0.1。默认值为 agentRadius 的三分之一。
注意:如果您想使用此设置,还必须将 overrideVoxelSize 设置为 true。
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