docs.unity3d.com
    显示 / 隐藏目录

    Enum StoreActionsOptimization

    Defines if Unity discards or stores the render targets of the DrawObjects Passes. Selecting the Store option significantly increases the memory bandwidth on mobile and tile-based GPUs.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public enum StoreActionsOptimization

    Fields

    Name Description Value
    Auto

    Unity uses the Discard option by default, and falls back to the Store option if it detects any injected Passes.

    Discard

    Unity discards the render targets of render Passes that are not reused later (lower memory bandwidth).

    Store

    Unity stores all render targets of each Pass (higher memory bandwidth).

    返回到顶部
    Copyright © 2023 Unity Technologies — 商标和使用条款
    • 法律条款
    • 隐私政策
    • Cookie
    • 不要出售或分享我的个人信息
    • Your Privacy Choices (Cookie Settings)