docs.unity3d.com
    显示 / 隐藏目录

    Struct ShaderInput.LightData

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\ShaderTypes.cs")]
    public struct LightData

    Fields

    attenuation

    Declaration
    public Vector4 attenuation
    Field Value
    Type Description
    Vector4

    color

    Declaration
    public Vector4 color
    Field Value
    Type Description
    Vector4

    layerMask

    Declaration
    public uint layerMask
    Field Value
    Type Description
    UInt32

    occlusionProbeChannels

    Declaration
    public Vector4 occlusionProbeChannels
    Field Value
    Type Description
    Vector4

    position

    Declaration
    public Vector4 position
    Field Value
    Type Description
    Vector4

    spotDirection

    Declaration
    public Vector4 spotDirection
    Field Value
    Type Description
    Vector4
    返回到顶部
    Copyright © 2023 Unity Technologies — 商标和使用条款
    • 法律条款
    • 隐私政策
    • Cookie
    • 不要出售或分享我的个人信息
    • Your Privacy Choices (Cookie Settings)