docs.unity3d.com
    显示 / 隐藏目录

    Class RenderingUtils

    Contains properties and helper functions that you can use when rendering.

    Inheritance
    Object
    RenderingUtils
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public static class RenderingUtils

    Properties

    fullscreenMesh

    Returns a mesh that you can use with UnityEngine.Rendering.CommandBuffer.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material) to render full-screen effects.

    Declaration
    public static Mesh fullscreenMesh { get; }
    Property Value
    Type Description
    Mesh

    Methods

    SetViewAndProjectionMatrices(CommandBuffer, Matrix4x4, Matrix4x4, Boolean)

    Set view and projection matrices. This function will set UNITY_MATRIX_V, UNITY_MATRIX_P, UNITY_MATRIX_VP to given view and projection matrices. If setInverseMatrices is set to true this function will also set UNITY_MATRIX_I_V and UNITY_MATRIX_I_VP.

    Declaration
    public static void SetViewAndProjectionMatrices(CommandBuffer cmd, Matrix4x4 viewMatrix, Matrix4x4 projectionMatrix, bool setInverseMatrices)
    Parameters
    Type Name Description
    CommandBuffer cmd

    CommandBuffer to submit data to GPU.

    Matrix4x4 viewMatrix

    View matrix to be set.

    Matrix4x4 projectionMatrix

    Projection matrix to be set.

    Boolean setInverseMatrices

    Set this to true if you also need to set inverse camera matrices.

    SupportsGraphicsFormat(GraphicsFormat, FormatUsage)

    Checks if a texture format is supported by the run-time system. Similar to UnityEngine.SystemInfo.IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage), but doesn't allocate memory.

    Declaration
    public static bool SupportsGraphicsFormat(GraphicsFormat format, FormatUsage usage)
    Parameters
    Type Name Description
    GraphicsFormat format

    The format to look up.

    FormatUsage usage

    The format usage to look up.

    Returns
    Type Description
    Boolean

    Returns true if the graphics card supports the given GraphicsFormat

    SupportsRenderTextureFormat(RenderTextureFormat)

    Checks if a render texture format is supported by the run-time system. Similar to SupportsRenderTextureFormat, but doesn't allocate memory.

    Declaration
    public static bool SupportsRenderTextureFormat(RenderTextureFormat format)
    Parameters
    Type Name Description
    RenderTextureFormat format

    The format to look up.

    Returns
    Type Description
    Boolean

    Returns true if the graphics card supports the given RenderTextureFormat

    返回到顶部
    Copyright © 2023 Unity Technologies — 商标和使用条款
    • 法律条款
    • 隐私政策
    • Cookie
    • 不要出售或分享我的个人信息
    • Your Privacy Choices (Cookie Settings)