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    Struct Light2DBlendStyle

    Controls how the light texture is used when rendering Sprites and other 2D renderers.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [MovedFrom("UnityEngine.Experimental.Rendering.Universal")]
    public struct Light2DBlendStyle

    Fields

    name

    Returns the name of the blend style

    Declaration
    public string name
    Field Value
    Type Description
    String
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